This study uses the Research & Development method with the ADDIE development model which consists of five stages, namely the analysis stage (analysis), design (Design), development (development), implementation (Implementation) and evaluation (evaluation). Data collection techniques are observation, interviews, questionnaires and tests. Data analysis techniques, namely qualitative data analysis techniques and quantitative data analysis techniques. This research and development produces Media-Based Learning productsSparkol VidioScribe By Applying the Case Method Model in Thematic Learning Theme 7 Sub Theme 1 Learning 3 Class V SD. This product has been validated by media experts by obtaining a percentage of 90.52% or included in the "ver...
This research and development aims to determine the feasibility, attractiveness of student responses...
This research and development aims to determine the feasibility, attractiveness of student responses...
Penelitian ini didasarkan oleh media teknologi yang kurang dimanfaatkan guru, sehingga menggunakan m...
The purpose of this study was to describe the results of the development of spark videoscribe learni...
Sparkol Videoscribe based learning media is an intermediary in the learning process created by using...
Penelitian ini bertujuan untuk mengetahui:1)Hasil pengembangan media sparkol videoscribe pada materi...
Pembelajaran abad 21 mendorong guru untuk meningkatkan kompetensi teknologi. Penelitian ini bertujua...
Berdasarkan dengan hasil yang diperoleh dari berbagai jurnal terhadap proses pembelajaran menggunaka...
Learning media is an instrument and an infrastructure that plays a crucial role as mediator, with no...
Learning media is an instrument and an infrastructure that plays a crucial role as mediator, with no...
Abstract : This research and development aims at obtaining the product in a form of Physics learni...
Pada kurikulum 2013, bahasa Indonesia adalah mata pelajaran yang mengedepankan pembelajaran berbasis...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
This research and development aims to determine the feasibility, attractiveness of student responses...
This research and development aims to determine the feasibility, attractiveness of student responses...
Penelitian ini didasarkan oleh media teknologi yang kurang dimanfaatkan guru, sehingga menggunakan m...
The purpose of this study was to describe the results of the development of spark videoscribe learni...
Sparkol Videoscribe based learning media is an intermediary in the learning process created by using...
Penelitian ini bertujuan untuk mengetahui:1)Hasil pengembangan media sparkol videoscribe pada materi...
Pembelajaran abad 21 mendorong guru untuk meningkatkan kompetensi teknologi. Penelitian ini bertujua...
Berdasarkan dengan hasil yang diperoleh dari berbagai jurnal terhadap proses pembelajaran menggunaka...
Learning media is an instrument and an infrastructure that plays a crucial role as mediator, with no...
Learning media is an instrument and an infrastructure that plays a crucial role as mediator, with no...
Abstract : This research and development aims at obtaining the product in a form of Physics learni...
Pada kurikulum 2013, bahasa Indonesia adalah mata pelajaran yang mengedepankan pembelajaran berbasis...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
The purpose of this research is to produce IPS learning media using sparkol videoscribe which is val...
This research and development aims to determine the feasibility, attractiveness of student responses...
This research and development aims to determine the feasibility, attractiveness of student responses...
Penelitian ini didasarkan oleh media teknologi yang kurang dimanfaatkan guru, sehingga menggunakan m...