Tree-based algorithms for spatial domains scale poorly without extensive experimentation, especially when the application exhibits dynamic behavior (e.g. when particles migrate in particle-based simulations for astronomy, with high density variations). The ParaTreeT project has developed a highly reusable library, with parallel abstractions supported by efficient parallel algorithms, that facilitates creation of efficient tree-based codes that scale to large parallel machines, for a variety of different algorithms. ParaTreeT was developed by collaboration between two research groups, one with expertise in computational astronomy and the other with expertise in parallel programming and adaptive runtime systems. The framework features built...
Processing massive datasets which are not fitting in the main memory of computer is challenging. Thi...
Clustering is a popular technique that can help make large datasets more manageable and usable by gr...
Approximation Scheme in Space and Time. The naive use of increasingly more processors for a fixed-si...
Many applications involve organizing objects in hierarchical trees. These include astronomical simu...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
Abstract We discuss the performance characteristics of using the modification of the tree code sugge...
More than ten years ago, the Gordon Bell Prize was awarded for a seismic calibration code [2]. Acco...
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational fo...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
We have developed a new parallel tree method which will be called the forest method hereafter. This ...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
Processing massive datasets which are not fitting in the main memory of computer is challenging. Thi...
Clustering is a popular technique that can help make large datasets more manageable and usable by gr...
Approximation Scheme in Space and Time. The naive use of increasingly more processors for a fixed-si...
Many applications involve organizing objects in hierarchical trees. These include astronomical simu...
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massiv...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in As...
Abstract We discuss the performance characteristics of using the modification of the tree code sugge...
More than ten years ago, the Gordon Bell Prize was awarded for a seismic calibration code [2]. Acco...
We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational fo...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
We have developed a new parallel tree method which will be called the forest method hereafter. This ...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
Processing massive datasets which are not fitting in the main memory of computer is challenging. Thi...
Clustering is a popular technique that can help make large datasets more manageable and usable by gr...
Approximation Scheme in Space and Time. The naive use of increasingly more processors for a fixed-si...