Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential requirement that remains an unsolved challenge for game AI. Generalization is difficult for imitation learning agents because it requires the algorithm to take meaningful actions outside of the training distribution. In this paper we propose a solution to this challenge. Inspired by the success of data augmentation in supervised learning, we augment the training data so the distribution of states and actions in the dataset better represents the real state-action distribution. This study evaluates methods for combi...
We present Bayesian Team Imitation Learner (BTIL), an imitation learning algorithm to model the beha...
Reinforcement learning (RL) provides a powerful framework for decision-making, but its application i...
The choice of state and action representation in Reinforcement Learning (RL) has a significant effec...
It has been a long-standing goal in Artificial Intelligence (AI) to build machines that can solve ta...
The game industry is challenged to cope with increasing growth in demand and game complexity while m...
In this paper we discuss how agents can learn to do things by imitating other agents. Especially we ...
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning dir...
General game playing artificial intelligence has recently seen important advances due to the various...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
Arguably the grand goal of artificial intelligence research is to produce machines with general int...
Adversarial imitation learning (AIL) has become a popular alternative to supervised imitation learni...
Learning a policy with great generalization to unseen environments remains challenging but critical ...
Imitation learning refers to an agent's ability to mimic a desired behaviour by learning from observ...
Reinforcement Learning has achieved noticeable success in many fields, such as video game playing, c...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
We present Bayesian Team Imitation Learner (BTIL), an imitation learning algorithm to model the beha...
Reinforcement learning (RL) provides a powerful framework for decision-making, but its application i...
The choice of state and action representation in Reinforcement Learning (RL) has a significant effec...
It has been a long-standing goal in Artificial Intelligence (AI) to build machines that can solve ta...
The game industry is challenged to cope with increasing growth in demand and game complexity while m...
In this paper we discuss how agents can learn to do things by imitating other agents. Especially we ...
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning dir...
General game playing artificial intelligence has recently seen important advances due to the various...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
Arguably the grand goal of artificial intelligence research is to produce machines with general int...
Adversarial imitation learning (AIL) has become a popular alternative to supervised imitation learni...
Learning a policy with great generalization to unseen environments remains challenging but critical ...
Imitation learning refers to an agent's ability to mimic a desired behaviour by learning from observ...
Reinforcement Learning has achieved noticeable success in many fields, such as video game playing, c...
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging do...
We present Bayesian Team Imitation Learner (BTIL), an imitation learning algorithm to model the beha...
Reinforcement learning (RL) provides a powerful framework for decision-making, but its application i...
The choice of state and action representation in Reinforcement Learning (RL) has a significant effec...