The purpose of this investigation is to develop a methodology for the automated generation of game strategies that addresses uncertainty in game rules, large, complex solution spaces, and the need for automation to examine many possible strategy variations. Many real world problems, like business and military war gaming, are characterized by these ill defined game conditions. These problems are not well matched to traditional automated game playing techniques. Manual analysis can examine only a small fraction of the space of solutions. An alternate approach to traditional game playing techniques is taken, which is to search the solution space of strategies of the game. In the approach taken, games involving conflict between opposing players...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
Hyperheuristics have been successfully applied in solving a variety of computational search problems...
The purpose of this investigation is to develop a methodology for the automated generation of game s...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In this paper the General Game problem is described. In this problem the competition or cooperation ...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more r...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
Hyperheuristics have been successfully applied in solving a variety of computational search problems...
The purpose of this investigation is to develop a methodology for the automated generation of game s...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In this paper the General Game problem is described. In this problem the competition or cooperation ...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more r...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
Hyperheuristics have been successfully applied in solving a variety of computational search problems...