This study examines tourist loyalty toward tourism destinations during the COVID-19 pandemic, involving experience and satisfaction with virtual reality (VR) as determinants. The data, collected using an online survey, are from 300 tourists who have experience visiting a tourism destination via VR. Exploratory factor analysis on the dimensionality of experience with VR tourism attraction identifies three dimensions: enjoyment, learning, and immersion-social interaction. Among the identified dimensions, enjoyment has the biggest impact on experience with the VR tourism attraction. Next, the partial least square analysis reveals that experience with the VR tourism attraction determines tourists’ VR satisfaction, intention to re-visit, and int...
Virtual reality (VR) has been one of key emerging technologies in the tourism industry. As VR provid...
This study's objective was to investigate the role of Virtual Reality Experience (VRE), travel motiv...
The purpose of this research is twofold: firstly, we aim to understand the role of virtual reality (...
Virtual reality has become a more common phenomenon in both destination marketing and on-site experi...
With the rapid development of Virtual Reality (VR) technology, theme park companies are eager to app...
The rapid development of virtual reality (VR) technology offers opportunities for a widespread cons...
Virtual reality technology has been widely applied in the tourism industry, but the literature exami...
The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete h...
Purpose: Leveraging the technology acceptance model (TAM) and the stimulus–organism–response (S–O–R)...
Purpose: Leveraging the technology acceptance model (TAM) and the stimulus–organism–response (S–O–R)...
Virtual reality (VR) has been outlined as one of the most important technological developments to in...
This study explores the mechanism that contributes to travel intention in the field of virtual touri...
The objective of this paper is to ascertain the dimensions of virtual reality (VR) experience in tou...
Virtual reality (VR) has been one of key emerging technologies in the tourism industry. As VR provid...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
Virtual reality (VR) has been one of key emerging technologies in the tourism industry. As VR provid...
This study's objective was to investigate the role of Virtual Reality Experience (VRE), travel motiv...
The purpose of this research is twofold: firstly, we aim to understand the role of virtual reality (...
Virtual reality has become a more common phenomenon in both destination marketing and on-site experi...
With the rapid development of Virtual Reality (VR) technology, theme park companies are eager to app...
The rapid development of virtual reality (VR) technology offers opportunities for a widespread cons...
Virtual reality technology has been widely applied in the tourism industry, but the literature exami...
The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete h...
Purpose: Leveraging the technology acceptance model (TAM) and the stimulus–organism–response (S–O–R)...
Purpose: Leveraging the technology acceptance model (TAM) and the stimulus–organism–response (S–O–R)...
Virtual reality (VR) has been outlined as one of the most important technological developments to in...
This study explores the mechanism that contributes to travel intention in the field of virtual touri...
The objective of this paper is to ascertain the dimensions of virtual reality (VR) experience in tou...
Virtual reality (VR) has been one of key emerging technologies in the tourism industry. As VR provid...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
Virtual reality (VR) has been one of key emerging technologies in the tourism industry. As VR provid...
This study's objective was to investigate the role of Virtual Reality Experience (VRE), travel motiv...
The purpose of this research is twofold: firstly, we aim to understand the role of virtual reality (...