Virtual Reality has risen in popularity this decade due to the high level of interactive experience it provides to its users by encapsulating them in various computer-generated environments. These can range from video-games to real-life simulations where they try to create a near 3D experience similar to that one would have in the real world. The introduction of audio on video-games or simulations can change not only the experience and feel of the environment but also improve the perception of their surroundings, including new elements otherwise not perceivable without audio. Human’s audio attention process is complex and can change depending on the current context, time and depend on each personality, making it interesting to be studied. T...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
Many virtual environments like interactive computer games, educational software or training simulati...
Virtual reality simulations of group social interactions are important for many applications, includ...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
Does the addition of audio enhance visual perception and performance within a virtual environment? T...
When it comes to understanding our environment, we use all our senses. Within the study and implemen...
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersiv...
This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as hea...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as hea...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
Includes bibliographical references (p. 60-64).Many virtual environments like interactive computer g...
ABSTRACT: The design and development of auditory interfaces in virtual environments has lagged behi...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
Many virtual environments like interactive computer games, educational software or training simulati...
Virtual reality simulations of group social interactions are important for many applications, includ...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
Does the addition of audio enhance visual perception and performance within a virtual environment? T...
When it comes to understanding our environment, we use all our senses. Within the study and implemen...
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersiv...
This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as hea...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as hea...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
Includes bibliographical references (p. 60-64).Many virtual environments like interactive computer g...
ABSTRACT: The design and development of auditory interfaces in virtual environments has lagged behi...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
Many virtual environments like interactive computer games, educational software or training simulati...