Does the addition of audio enhance visual perception and performance within a virtual environment? To address this issue we used both a questionnaire and an experimental test of the effect of audio on recall and recognition of visual objects within different rooms of a virtual environment. We tested 60 college-aged students who had normal visual acuity, color vision, and hearing. The between-participants factor was audio condition (none, low fidelity, and high fidelity). The questionnaire results showed that ambient sounds enhanced the sense of presence (or "being there") and the subjective 3D quality of the visual display, but not the subjective dynamic interaction with the display. We also showed that audio can enhance recall and recognit...
This article describes a series of experiments which were carried out to measure the sense of presen...
In this presentation we will examine some of the ways sound can be used in a virtual world. We make ...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
A study was performed using a virtual environment to investigate the relative importance of spatial ...
Virtual Reality has risen in popularity this decade due to the high level of interactive experience ...
Virtual environments utilized in experimental perception research are normally required to provide r...
To evoke a place illusion, virtual reality builds upon the integration of coherent sensory informati...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
Many virtual environments like interactive computer games, educational software or training simulati...
Many virtual environments like interactive computer games, educational software or training simulati...
This article describes a series of experiments which were carried out to measure the sense of presen...
In this presentation we will examine some of the ways sound can be used in a virtual world. We make ...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
A study was performed using a virtual environment to investigate the relative importance of spatial ...
Virtual Reality has risen in popularity this decade due to the high level of interactive experience ...
Virtual environments utilized in experimental perception research are normally required to provide r...
To evoke a place illusion, virtual reality builds upon the integration of coherent sensory informati...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
The interplay between sound and vision is a key determinant of human perception. With the developmen...
Many virtual environments like interactive computer games, educational software or training simulati...
Many virtual environments like interactive computer games, educational software or training simulati...
This article describes a series of experiments which were carried out to measure the sense of presen...
In this presentation we will examine some of the ways sound can be used in a virtual world. We make ...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...