Reactive programming is a programming paradigm whereby programs are internally represented by a dependency graph, which is used to automatically (re)compute parts of a program whenever its input changes. In practice reactive programming can only be used for some parts of an application: a reactive program is usually embedded in an application that is still written in ordinary imperative languages such as JavaScript or Scala. In this paper we investigate this embedding and we distill "the awkward squad for reactive programming" as 3 concerns that are essential for real-world software development, but that do not fit within reactive programming. They are related to long lasting computations, side-effects, and the coordination between imperati...
Object-oriented, concurrent, and event-based programming models provide a natural framework in which...
The modern object-oriented programming languages are based on the abstract data types that join toge...
This paper extends the well-known technique of program slicing to synchronous reactive programs like...
Reactive programming is a programming paradigm whereby programs are internally represented by a depe...
Many programs have an inherently reactive nature imposed by the functional dependencies between thei...
Reactive programming is a recent programming paradigm that specifically targets reactive application...
The reactive programming model is largely different to what we're used to as we don't have a full co...
This is the software artefact of the paper "Tackling the Awkward Squad for Reactive Programming: The...
Actors have become widespread in programming languages and programming frameworks focused on paralle...
What does it mean to be Reactive? The concept of Reactive Programming has gained much traction in th...
Over the last few years, Reactive Programming has emerged as the trend to support the development of...
In recent years, interactive applications have increased in popularity. However, due to the lack of ...
This paper analyses how each reactive software system principle can be implemented using the actor m...
Abstract—Over the last few years, Reactive Programming has emerged as the trend to support the devel...
Abstract. The reactive programming paradigm covers a wide range of appli-cations, such as games and ...
Object-oriented, concurrent, and event-based programming models provide a natural framework in which...
The modern object-oriented programming languages are based on the abstract data types that join toge...
This paper extends the well-known technique of program slicing to synchronous reactive programs like...
Reactive programming is a programming paradigm whereby programs are internally represented by a depe...
Many programs have an inherently reactive nature imposed by the functional dependencies between thei...
Reactive programming is a recent programming paradigm that specifically targets reactive application...
The reactive programming model is largely different to what we're used to as we don't have a full co...
This is the software artefact of the paper "Tackling the Awkward Squad for Reactive Programming: The...
Actors have become widespread in programming languages and programming frameworks focused on paralle...
What does it mean to be Reactive? The concept of Reactive Programming has gained much traction in th...
Over the last few years, Reactive Programming has emerged as the trend to support the development of...
In recent years, interactive applications have increased in popularity. However, due to the lack of ...
This paper analyses how each reactive software system principle can be implemented using the actor m...
Abstract—Over the last few years, Reactive Programming has emerged as the trend to support the devel...
Abstract. The reactive programming paradigm covers a wide range of appli-cations, such as games and ...
Object-oriented, concurrent, and event-based programming models provide a natural framework in which...
The modern object-oriented programming languages are based on the abstract data types that join toge...
This paper extends the well-known technique of program slicing to synchronous reactive programs like...