a. Learning rate for wins, αwin, does not change over runs (b = -0.006, p = .19). b. Learning rate for losses, αloss, decreases over runs (b = -0.06, p .001). c. Reward sensitivity β increases over runs (b = 0.72, p .001). d. Weighting of win probabilities compared to reward magnitudes, λ, increases over runs (b = 0.03, p .001). e. Response times decrease over runs (b = -0.23, p .001) f. The average reward increases over runs (b = 1.09, p .001). The dots show mean values with 95% bootstrapped confidence intervals.</p
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
<p>The learning trend versus trial number for the conditions of Experiment 2 and Experiment 3 plus a...
a. Simulation of N = 50,000 players shows high rewards for different combinations of learning rate f...
a. The reward sensitivity beta scales how action weights (i.e., a combination of estimated probabili...
The Log-likelihood of the models increased over runs indicating that later runs showed less noisy be...
Dots depict the rank correlation of parameter estimates in one run with the mean across all other ru...
The learning rate for wins has less influence on the obtained rewards apart from very low learning r...
This simulation is inspired by a previous study by Behrens et al [2], in which the reward probabilit...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
<p> <b>(A)</b> The switch from matching shoulders (MS) to rising optimum (RO) r...
(A) Slope vs performance plot for RNNs trained with a reward scheme that explicitly rewards recency ...
Effective error-driven learning requires individuals to adapt learning to environmental reward varia...
(A) The accuracy that the agent achieves at different levels of signal strength (i.e. 100—% noise). ...
There exist a number of reinforcement learning algorithms which learn by climbing the gradient of ex...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
<p>The learning trend versus trial number for the conditions of Experiment 2 and Experiment 3 plus a...
a. Simulation of N = 50,000 players shows high rewards for different combinations of learning rate f...
a. The reward sensitivity beta scales how action weights (i.e., a combination of estimated probabili...
The Log-likelihood of the models increased over runs indicating that later runs showed less noisy be...
Dots depict the rank correlation of parameter estimates in one run with the mean across all other ru...
The learning rate for wins has less influence on the obtained rewards apart from very low learning r...
This simulation is inspired by a previous study by Behrens et al [2], in which the reward probabilit...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
<p> <b>(A)</b> The switch from matching shoulders (MS) to rising optimum (RO) r...
(A) Slope vs performance plot for RNNs trained with a reward scheme that explicitly rewards recency ...
Effective error-driven learning requires individuals to adapt learning to environmental reward varia...
(A) The accuracy that the agent achieves at different levels of signal strength (i.e. 100—% noise). ...
There exist a number of reinforcement learning algorithms which learn by climbing the gradient of ex...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previou...
<p>The learning trend versus trial number for the conditions of Experiment 2 and Experiment 3 plus a...