(A) The accuracy that the agent achieves at different levels of signal strength (i.e. 100—% noise). Less signal (i.e. more noise) makes it harder for the agent to classify correctly (solid line represents fit of psychophysical function). (B) The average number of observations that the agent uses before making a decision on the class. More observations are made before deciding for trials with lower signal strength (i.e. higher noise levels) (solid line represents linear fit). (C) The distribution over trial lengths for different noise levels shows that higher noise leads to longer reaction times, but also to more variance in the reaction times.</p
<p>The columns correspond to constant, normal, log-normal and power-law ability distributions with a...
We analyze the internal representations that deep Reinforcement Learning (RL) agents form of their e...
a. Learning rate for wins, αwin, does not change over runs (b = -0.006, p = .19). b. Learning rate f...
The network was trained on two noise levels (0% and 75%, red dots). During testing all 6 noise level...
Reinforcement Learning (RL) is the process of training agents to solve specific tasks, based on meas...
(A) The task consisted of trials during which noisy stimuli from the MNIST dataset were shown. A tri...
Behaviors evolved in simulation are often not robust to variations of their original training enviro...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
Typically in reinforcement learning, agents are trained and evaluated on the same environment. Conse...
<p>A. Hit and false alarm rates for discrimination learning. Different experimental runs were aligne...
Reinforcement learning is defined as the problem of an agent that learns to perform a certain task t...
grantor: University of TorontoPerformance in perceptual tasks often improves with practice...
Abstract: Reinforcement Learning (RL) has as its main objective to maximize the rewards of an object...
A) A hypothetical example of a poorly designed experiment (left) corresponding to an increasing sequ...
Studies of reaction-time distributions provide a useful quantitative approach to understand decision...
<p>The columns correspond to constant, normal, log-normal and power-law ability distributions with a...
We analyze the internal representations that deep Reinforcement Learning (RL) agents form of their e...
a. Learning rate for wins, αwin, does not change over runs (b = -0.006, p = .19). b. Learning rate f...
The network was trained on two noise levels (0% and 75%, red dots). During testing all 6 noise level...
Reinforcement Learning (RL) is the process of training agents to solve specific tasks, based on meas...
(A) The task consisted of trials during which noisy stimuli from the MNIST dataset were shown. A tri...
Behaviors evolved in simulation are often not robust to variations of their original training enviro...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
Typically in reinforcement learning, agents are trained and evaluated on the same environment. Conse...
<p>A. Hit and false alarm rates for discrimination learning. Different experimental runs were aligne...
Reinforcement learning is defined as the problem of an agent that learns to perform a certain task t...
grantor: University of TorontoPerformance in perceptual tasks often improves with practice...
Abstract: Reinforcement Learning (RL) has as its main objective to maximize the rewards of an object...
A) A hypothetical example of a poorly designed experiment (left) corresponding to an increasing sequ...
Studies of reaction-time distributions provide a useful quantitative approach to understand decision...
<p>The columns correspond to constant, normal, log-normal and power-law ability distributions with a...
We analyze the internal representations that deep Reinforcement Learning (RL) agents form of their e...
a. Learning rate for wins, αwin, does not change over runs (b = -0.006, p = .19). b. Learning rate f...