When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. This idea is tested in a first-person game where participants play two different levels where one level’s wind sound has audio parameters adapt to the camera’s yaw rotator value, while the other level’s wind sound does not adapt at all. The participa...
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersiv...
What will the player experience of computer game sound be in the future? This was the question pose...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...
Based on previous research on spatial attributes in foley and the concept that auditory immersion in...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
This project explored the connection between variation and perceived realism in designing footstep...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Virtual Reality has risen in popularity this decade due to the high level of interactive experience ...
Serious games are playing an increasingly important role for training people about real world situat...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Part 5: RealityInternational audienceThe perception of disruptive outside sound while being inside a...
Procedurally implemented synthetic audio could offer greater interactive potential for audio in game...
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersiv...
What will the player experience of computer game sound be in the future? This was the question pose...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...
Based on previous research on spatial attributes in foley and the concept that auditory immersion in...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
This project explored the connection between variation and perceived realism in designing footstep...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Virtual Reality has risen in popularity this decade due to the high level of interactive experience ...
Serious games are playing an increasingly important role for training people about real world situat...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Part 5: RealityInternational audienceThe perception of disruptive outside sound while being inside a...
Procedurally implemented synthetic audio could offer greater interactive potential for audio in game...
‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersiv...
What will the player experience of computer game sound be in the future? This was the question pose...
Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive...