Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence and immersion in augmented reality (AR). However, it has only been evaluated in idealized pre-rendered scenarios with handheld AR devices. In this paper we investigate the use of NPR in an immersive, stereoscopic, wide field-of-view head-mounted video see-through AR display. This is a demanding scenario, which introduces many real-world effects including latency, tracking failures, optical artifacts and mismatches in lighting. We present the AR-Rift, a low-cost video see-through AR system using an Oculus Rift and consumer webcams. We investigate the themes of consistency and immersion as measures of psychophysical non-mediation. An experimen...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
Augmented Reality (AR) is a technology that has been growing in interest in the past decade. Many fa...
A fundamental problem in optical, see-through augmented reality (AR) is characterizing how it affect...
Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence...
Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
A seamless blending of the real and virtual worlds is key to increased immersion and improved user e...
In various papers we argued that (optical see-through) AR realized with smart glasses will become an...
In this paper, we designed a registration framework that can be used to develop augmented reality en...
This dissertation explores the problem of inserting virtual (computer-generated) objects into natura...
A user of an optical see-through (OST) augmented reality (AR) display sees virtual objects optically...
Augmented Reality (AR) is a method of mixing computer-generated graphics with real-world environment...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
Augmented Reality (AR) is a technology that has been growing in interest in the past decade. Many fa...
A fundamental problem in optical, see-through augmented reality (AR) is characterizing how it affect...
Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence...
Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
A seamless blending of the real and virtual worlds is key to increased immersion and improved user e...
In various papers we argued that (optical see-through) AR realized with smart glasses will become an...
In this paper, we designed a registration framework that can be used to develop augmented reality en...
This dissertation explores the problem of inserting virtual (computer-generated) objects into natura...
A user of an optical see-through (OST) augmented reality (AR) display sees virtual objects optically...
Augmented Reality (AR) is a method of mixing computer-generated graphics with real-world environment...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
Augmented Reality (AR) is a technology that has been growing in interest in the past decade. Many fa...
A fundamental problem in optical, see-through augmented reality (AR) is characterizing how it affect...