The purpose of this research is to design and implement an object-oriented discrete-event simulation system which supports hierarchically constructed players in a parallel or distributed environment. This system design considers modularity and portability so additional modules may be implemented to experiment with new algorithms for both partitioning and synchronization. A simulation system which meets these requirements was partially implemented on an eight-node Intel Hypercube in C. A desired goal was to maintain the functionality of the existing BattleSim application. Test cases used measure the performance and correct operation of the new simulation architecture using a BattleSim subclass. Test results prove correct operation of the new...
The purpose of this experiment was to implement an alternative mapping realization of the hierarchic...
The Discrete Event System Specification (DEVS) provides a general methodology for hierarchical const...
The achievements attained in accelerating the simulation of the dynamics of complex discrete event s...
The purpose of this research is to design and implement an object-oriented discrete-event simulation...
Parallel computing has provided the opportunity to perform high speed simulation. However, no guidel...
: Distributed simulation is one of the obvious ways how to deal with the growing complexity of many ...
this article we present an object oriented implementation of DEVS-based models in C++ and a distribu...
: Many simulation problems can take advantage of distributed simulation approach when dealing with t...
The hierarchical abstract simulator is a multicomponent, multilevel discrete event model where each ...
The computing power of recent massively parallel supercomputers is rising to the challenge of explod...
This paper describes the application of parallel simulation techniques to represent structured funct...
This paper presents model of hierarchical discrete-event simulation algorithm running on a hypercube...
In simulating applications for execution on specific computing systems, the simulation perfor-mance ...
This paper describes the details of a hardware realization of a framework to support parallel discre...
In simulating applications for execution on specific computing systems, the simulation performance f...
The purpose of this experiment was to implement an alternative mapping realization of the hierarchic...
The Discrete Event System Specification (DEVS) provides a general methodology for hierarchical const...
The achievements attained in accelerating the simulation of the dynamics of complex discrete event s...
The purpose of this research is to design and implement an object-oriented discrete-event simulation...
Parallel computing has provided the opportunity to perform high speed simulation. However, no guidel...
: Distributed simulation is one of the obvious ways how to deal with the growing complexity of many ...
this article we present an object oriented implementation of DEVS-based models in C++ and a distribu...
: Many simulation problems can take advantage of distributed simulation approach when dealing with t...
The hierarchical abstract simulator is a multicomponent, multilevel discrete event model where each ...
The computing power of recent massively parallel supercomputers is rising to the challenge of explod...
This paper describes the application of parallel simulation techniques to represent structured funct...
This paper presents model of hierarchical discrete-event simulation algorithm running on a hypercube...
In simulating applications for execution on specific computing systems, the simulation perfor-mance ...
This paper describes the details of a hardware realization of a framework to support parallel discre...
In simulating applications for execution on specific computing systems, the simulation performance f...
The purpose of this experiment was to implement an alternative mapping realization of the hierarchic...
The Discrete Event System Specification (DEVS) provides a general methodology for hierarchical const...
The achievements attained in accelerating the simulation of the dynamics of complex discrete event s...