Through a number of experiments we tried to determine general game design rules that improved the efficacy of a certain serious game. The game was called Code Red Triage, a total conversion modification of Half-Life 2, and was purposefully made in order to systematically empirically test the aforementioned game design rules, which in turn were based on better aligning the game with the player’s cognitive system
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
In traditional human computer interaction methods, game algorithms are typically optimized and tweak...
Through a number of experiments we tried to determine general game design rules that improved the ef...
Serious games have a great potential for training and educating people in novel and engaging ways. H...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Games are often used as training devices in various tasks, but proper biofeedback is more seldom use...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and ...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
According to established background knowledge, playing is essential in human development and a power...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
This paper presents the design and validation of two computer games for the monitoring and measureme...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
In traditional human computer interaction methods, game algorithms are typically optimized and tweak...
Through a number of experiments we tried to determine general game design rules that improved the ef...
Serious games have a great potential for training and educating people in novel and engaging ways. H...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Games are often used as training devices in various tasks, but proper biofeedback is more seldom use...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and ...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
According to established background knowledge, playing is essential in human development and a power...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
This paper presents the design and validation of two computer games for the monitoring and measureme...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
In traditional human computer interaction methods, game algorithms are typically optimized and tweak...