GPUs are ample utilized for their parallel processing capabilities and are also interesting in the area of 3D image processing where computational demanding tasks are essential. We concentrate particularly on free-view 3DTV applications, based on image warping to the new view and image artifact reduction techniques. In this paper, we report on the implementation of an efficient free-viewpoint DIBR algorithm with an off-the-shelf GPU, which can be readily integrated into future 3DTV systems. For exploiting maximal parallelism, we have mapped the processing of each pixel to a separate thread and grouped multiple threads to larger blocks as much as possible. Using a combination of the highly parallel programming architecture CUDA and a graphic...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Generating in-between images from multiple views of a scene is a crucial task for both computer visi...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Generating in-between images from multiple views of a scene is a crucial task for both computer visi...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
GPUs are ample utilized for their parallel processing capabilities and are also interesting in the a...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D video may succeed stereo 3DTV in multimedia and TV applications. The MPEG committee ha...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Multi-view 3D may succeed stereo 3DTV in multimedia and TV applications. To this end, the MPEG commi...
Generating in-between images from multiple views of a scene is a crucial task for both computer visi...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...