In this paper we study the ray-shooting problem for three special classes of polyhedral objects in space: axis-parallel polyhedra, curtains (unbounded polygons with three edges, two of which are parallel to thez-axis and extend downward to minus infinity), and fat horizontal triangles (triangles parallel to thexy-plane whose angles are greater than some given constant). For all three problems structures are presented usingO(n 2+O(n1 + e Ök )O(n1+k) , wheren is the total number of vertices of the polyhedra andk is the size of the output. This is the first output-sensitive algorithm for this problem that does not need a depth order on the faces of the polyhedra
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractWe present a data structure for ray-shooting queries in a set of convex fat polyhedra of tot...
In this paper we study the ray-shooting problem for three special classes of polyhedral objects in s...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly inter...
We present efficient algorithms for the ray shooting problem: Given a collection 17of obiects in IIR...
In an earlier paper the notion of a ray guard --'- a guard that can only see along a single ray, was...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
De Berg, M., Dynamic output-sensitive hidden surface removal for c-oriented polyhedra, Computational...
International audiencePolyhedra are used in verification and automatic parallelization to capture li...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractThe paper presents two algorithms involving shooting in three dimensions. We first present a...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractWe present a data structure for ray-shooting queries in a set of convex fat polyhedra of tot...
In this paper we study the ray-shooting problem for three special classes of polyhedral objects in s...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly inter...
We present efficient algorithms for the ray shooting problem: Given a collection 17of obiects in IIR...
In an earlier paper the notion of a ray guard --'- a guard that can only see along a single ray, was...
An efficient, output-sensitive method for computing the visibility map of a set of axis-parallel pol...
De Berg, M., Dynamic output-sensitive hidden surface removal for c-oriented polyhedra, Computational...
International audiencePolyhedra are used in verification and automatic parallelization to capture li...
In this paper we study the following generalization of the classical hidden surface removal problem:...
AbstractIn this paper we study the following generalization of the classical hidden surface removal ...
AbstractThe paper presents two algorithms involving shooting in three dimensions. We first present a...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractWe present a data structure for ray-shooting queries in a set of convex fat polyhedra of tot...