In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used in an experiment with 30 participants. In this experiment, the understanding of the game, the understanding of the play pieces and the fun experience were tested. Both the group who played with iconic play pieces and the group who played with symbolic play pieces were proven to have a comparable fun experience and understanding of the game. However, the understanding of the play pieces was higher in the iconic group and a large majority of both groups preferred ...
In this paper we describe the game 'Weathergods', which is implemented on the Entertaible tabletop g...
Part 1: Long and Short PapersInternational audienceDigital tabletop surfaces afford multiple user in...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
In this paper, a study is described which investigates differences in game experience between the us...
In this paper, a study is described which investigates differences in game experience between the us...
The design and interaction of physical game artifacts is becoming increasingly important for the des...
This paper shows the difference in User Experience between Physical and Digital tabletop games. The ...
In this paper we present a new type of tangible interface for a digital tabletop game. This interfac...
In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet gam...
Abstract. Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid table...
This paper presents a study on children’s play with tangible, interactive objects called MagicBuns. ...
Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid tabletops that ...
In this paper we describe the game 'Weathergods', which is implemented on the Entertaible tabletop g...
Part 1: Long and Short PapersInternational audienceDigital tabletop surfaces afford multiple user in...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
In this paper, a study is described which investigates differences in game experience between the us...
In this paper, a study is described which investigates differences in game experience between the us...
The design and interaction of physical game artifacts is becoming increasingly important for the des...
This paper shows the difference in User Experience between Physical and Digital tabletop games. The ...
In this paper we present a new type of tangible interface for a digital tabletop game. This interfac...
In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet gam...
Abstract. Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid table...
This paper presents a study on children’s play with tangible, interactive objects called MagicBuns. ...
Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid tabletops that ...
In this paper we describe the game 'Weathergods', which is implemented on the Entertaible tabletop g...
Part 1: Long and Short PapersInternational audienceDigital tabletop surfaces afford multiple user in...
This paper presents the results of an exploratory comparative study in which we investigated the rel...