The current paper sets out to describe a first exploration of behavioral expressions that could serve as real-time indicators of experiences related to playing digital games. In this paper, we focus primarily on pressure patterns exerted on a physical control device, and postural responses. Based on this exploration, we present our progress in developing a set of behavior-based measures of such player experiences and their validation through an experimental study
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The current paper sets out to describe a first exploration of behavioral expressions that could serv...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
Pressure at play: measuring player approach and avoidance through the keyboard.<br/><br/>With the in...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper, we investigate on the relationship between player experience and body movements in a ...
This paper discusses an approach to monitor the level of engagement of video game players based on t...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
This thesis investigates the role of psychophysiology in the evaluation of the video game player exp...
The videogame industry has suffered significant modifications in the last years, broadening its hori...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The current paper sets out to describe a first exploration of behavioral expressions that could serv...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
Pressure at play: measuring player approach and avoidance through the keyboard.<br/><br/>With the in...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper, we investigate on the relationship between player experience and body movements in a ...
This paper discusses an approach to monitor the level of engagement of video game players based on t...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
This thesis investigates the role of psychophysiology in the evaluation of the video game player exp...
The videogame industry has suffered significant modifications in the last years, broadening its hori...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...