In recent years, game programs were mostly developed using C language and the use of OpenGL technologies to create 3D games. However with the rise of Java 3D technologies since 2000 and the ability to use OpenGL technologies with Java, it is now possible to create 3D animations in Java. Sun Microsystems then went on to develop JInput which allows users to discover and use input devices such as the traditional keyboard and mouse and to the more fun engaging controllers like gamepads and joysticks. JOAL was also developed to allow Java programmers to implement sound effects into a Java program. With all these technologies available, Java programmer can now develop 3D games with Java through the design of a simple scene graph. This project sh...
JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. Jav...
This thesis concentrates on an application interface Java 3D and its usability for game programming....
This paper explores the idea of using the popular GameMaker system, GUI, language, and IDE for intro...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
Java 3D proves a natural choice for any Java programmer wanting to write an interactive 3D graphics ...
This article looks at the advantages and disadvantages of using Java and Java 3D for games programmi...
The topic of this bachelor thesis is game development of three dimensional PC games using Java progr...
This report is an exploration of basic principles of game programming with Java. In this report, a b...
As it has been seen, in modern computers the processing power has grown to absolute level, it made e...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and...
This report is an exploration of basic principles of game programming with Java as well as some Java...
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models c...
The purpose of this thesis is to explore the process of creating a voxel game engine, in which featu...
Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ...
JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. Jav...
This thesis concentrates on an application interface Java 3D and its usability for game programming....
This paper explores the idea of using the popular GameMaker system, GUI, language, and IDE for intro...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
Java 3D proves a natural choice for any Java programmer wanting to write an interactive 3D graphics ...
This article looks at the advantages and disadvantages of using Java and Java 3D for games programmi...
The topic of this bachelor thesis is game development of three dimensional PC games using Java progr...
This report is an exploration of basic principles of game programming with Java. In this report, a b...
As it has been seen, in modern computers the processing power has grown to absolute level, it made e...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and...
This report is an exploration of basic principles of game programming with Java as well as some Java...
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models c...
The purpose of this thesis is to explore the process of creating a voxel game engine, in which featu...
Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ...
JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. Jav...
This thesis concentrates on an application interface Java 3D and its usability for game programming....
This paper explores the idea of using the popular GameMaker system, GUI, language, and IDE for intro...