This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation
The objective of the thesis is the investigation of mobile 3D graphics platforms and tools. This is ...
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
The continuously emerging of new markets in robotics needs to be supported by a corresponding improv...
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey En...
The topic of this bachelor thesis is game development of three dimensional PC games using Java progr...
This bachelor's thesis describes the differences between the graphic libraries of Java3D API and jMo...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architec...
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences be...
The aim of this thesis is to get to know the process of making a 3D game for the Android platform us...
This thesis concentrates on an application interface Java 3D and its usability for game programming....
The work is focused on computer graphics and game developing. It describes physical model of a car b...
This thesis deals with the cooperation of Java 3D, models created in 3D Studio Max and playback of a...
The goal of this thesis is to describe the issue of computer game creation and to develop a race gam...
Aim of this text is to introduce readers to the difficulties of 3D game development on J2ME mobile p...
The objective of the thesis is the investigation of mobile 3D graphics platforms and tools. This is ...
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
The continuously emerging of new markets in robotics needs to be supported by a corresponding improv...
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey En...
The topic of this bachelor thesis is game development of three dimensional PC games using Java progr...
This bachelor's thesis describes the differences between the graphic libraries of Java3D API and jMo...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architec...
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences be...
The aim of this thesis is to get to know the process of making a 3D game for the Android platform us...
This thesis concentrates on an application interface Java 3D and its usability for game programming....
The work is focused on computer graphics and game developing. It describes physical model of a car b...
This thesis deals with the cooperation of Java 3D, models created in 3D Studio Max and playback of a...
The goal of this thesis is to describe the issue of computer game creation and to develop a race gam...
Aim of this text is to introduce readers to the difficulties of 3D game development on J2ME mobile p...
The objective of the thesis is the investigation of mobile 3D graphics platforms and tools. This is ...
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
The continuously emerging of new markets in robotics needs to be supported by a corresponding improv...