If we are ever to achieve the goal of redirecting technological development along more environmentally and socially responsible lines we need to provide students with opportunities to examine the processes of science and technology, the possible costs and consequences of this work, and the choices available to us. The purpose of this study is to examine students’ developing environmental literacy in the Heat Game. The Heat Game is a game-like approach to curriculum designed to support students developing their environmental literacy while addressing curriculum requirements for a grade 7 unit, Heat in the Environment, in Ontario, Canada. Based on principles of learning in video-games, the Heat Game recreates a simulation of a...
We explored how computer games developed as part of an innovative set of climate change education ma...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
If we are ever to achieve the goal of redirecting technological development along more environment...
If we are ever to achieve the goal of redirecting technological development along more environmental...
The decline of young peoples’ interest in science and technology education in western countries is...
The decline of young peoples’ interest in science and technology education in western countries is...
This design case describes the work involved in developing a digital game-based learning environment...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
We explored how computer games developed as part of an innovative set of climate change education ma...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
If we are ever to achieve the goal of redirecting technological development along more environment...
If we are ever to achieve the goal of redirecting technological development along more environmental...
The decline of young peoples’ interest in science and technology education in western countries is...
The decline of young peoples’ interest in science and technology education in western countries is...
This design case describes the work involved in developing a digital game-based learning environment...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
We explored how computer games developed as part of an innovative set of climate change education ma...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...