Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a source to a target shape. However, current techniques do not allow to describe the local behavior of the morph. A solution to this problem is presented. The main idea is to describe mesh geometry in a differential way, thus, insertion of local features from one shape into another does not suffer from difference in absolute coordinates. Besides interesting possibilities for animation the technique proves to be a powerful modeling tool
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a so...
Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a so...
Mesh vertices are usually represented with absolute coordinates. In some applications, this leads to...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrar...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
We present a novel algorithm that allows producing animated textures. The basic pattern of the textu...
We present a novel algorithm that allows producing animated textures. The basic pattern of the textu...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a so...
Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a so...
Mesh vertices are usually represented with absolute coordinates. In some applications, this leads to...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrar...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
Morphing or metamorphosis is a technique for shape transformation between two objects. It smoothly t...
We present a novel algorithm that allows producing animated textures. The basic pattern of the textu...
We present a novel algorithm that allows producing animated textures. The basic pattern of the textu...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
Meshes have become a widespread and popular representation of models in computer graphics. Morphing ...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...