We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundamental problem of point-sampled geometry morphing is how to set the correspondence between points of the two objects which are usually of different size. The two objects are first parameterized by projecting the sample points onto a common parametric domain. As both objects are densely sampled, we present a novel accelerated parameterization algorithm employing the technique of LOD. The common parameter domain is then split recursively into clusters. The correspondence between sample points of the two objects is established by performing a local mapping in each cluster. As for complex geometries, the establishment of correspondence is facilitat...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
We present a framework and algorithms for multiresolution modeling of point-sampled geometry. Most o...
We present a multiresolution morphing algorithm using ”as-rigid-as-possible ” shape interpolation co...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
[[abstract]]In this paper, we present a free-form deformation (FFD) approach to manipulate point-sam...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
We present a framework and algorithms for multiresolution modeling of point-sampled geometry. Most o...
We present a multiresolution morphing algorithm using ”as-rigid-as-possible ” shape interpolation co...
AbstractIn this paper, we describe a method for generating geometric morphs between general 3D solid...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitra...
[[abstract]]In this paper, we present a free-form deformation (FFD) approach to manipulate point-sam...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
This paper presents a new method for use in performing continuous scale transformations of linear fe...
Morphing between 3D objects is a fundamental technique in computer graphics. Traditional methods of ...