In this paper we apply a run--based ray--traversal algorithm to accelerate the ray tracing of height fields. To intersect the ray and the height field three processes occur: the ray is traversed through the grid that underlies the height field, an intersection between each cell and the ray is sought and if found the intersection point between the ray and the height field is calculated. Run--based ray traversal algorithms, to determine the path of the ray through the height field, have a significant computational advantage over the cell--based traversal algorithms used to date. They also present important structural information that can be used to accelerate the process of determining if and where an intersection has occurred
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to redu...
Ray tracing is an important computational primitive used in different algorithms including collision...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
A run-based line digitizing algorithm is applied to accelerate the ray traversal process when ray tr...
This paper presents parallel algorithm to ray trace height fields that is suitable for recent GPUs. ...
A significant portion of rendering time in ray tracing consists of the traversal of an acceleration ...
Ray tracing generates a more realistic image than does rasterization, but it requires tremendous com...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
This artifacts contains a Docker image, in which the simulator used in our MICRO 2021 conference pap...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
In this paper an acceleration method for finding the nearest ray--object intersection for ray tracin...
Ray-primitive intersection tests are the most important operations in ray tracing. The ray-box culli...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Ray tracing is a popular technique for rendering not only analytical objects, but also volumetric da...
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to redu...
Ray tracing is an important computational primitive used in different algorithms including collision...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
A run-based line digitizing algorithm is applied to accelerate the ray traversal process when ray tr...
This paper presents parallel algorithm to ray trace height fields that is suitable for recent GPUs. ...
A significant portion of rendering time in ray tracing consists of the traversal of an acceleration ...
Ray tracing generates a more realistic image than does rasterization, but it requires tremendous com...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
This artifacts contains a Docker image, in which the simulator used in our MICRO 2021 conference pap...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
In this paper an acceleration method for finding the nearest ray--object intersection for ray tracin...
Ray-primitive intersection tests are the most important operations in ray tracing. The ray-box culli...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Ray tracing is a popular technique for rendering not only analytical objects, but also volumetric da...
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to redu...
Ray tracing is an important computational primitive used in different algorithms including collision...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...