In this paper we present our approach to extend X3D with audio effects like reverberation, echo or distortion. We describe our concept of "sound textures" and the nodes and fields we added to the X3D specification to model ambient audio environments. Furthermore we describe our implementation of our audio-visual renderer
Fröhlich J, Wachsmuth I. Acoustically enriched virtual worlds with minimum effort. In: Virtual Real...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability ...
cote interne IRCAM: Ding11aNone / NoneNational audienceIn audio–graphic scenes, visual and audio mod...
In audio–graphic scenes, visual and audio modalities are synchro-nized in time and space, and their ...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can...
Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
Fröhlich J, Wachsmuth I. Acoustically enriched virtual worlds with minimum effort. In: Virtual Real...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability ...
cote interne IRCAM: Ding11aNone / NoneNational audienceIn audio–graphic scenes, visual and audio mod...
In audio–graphic scenes, visual and audio modalities are synchro-nized in time and space, and their ...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can...
Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
Fröhlich J, Wachsmuth I. Acoustically enriched virtual worlds with minimum effort. In: Virtual Real...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability ...