Object-based audio is gaining momentum as a means for future audio content to be more immersive, interactive, and accessible. Recent standardization developments make recommendations for object formats; however, the capture, production, and reproduction of reverberation is an open issue. In this paper parametric approaches for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system are reviewed. A framework is proposed for a Reverberant Spatial Audio Object (RSAO), which synthesizes reverberation inside an audio object renderer. An implementation example of an object scheme utilizing the RSAO framework is provided, and supported with listening test results, showing that: the approach correctly retains th...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
This paper proposes a framework for parameterising and rendering spatial room impulse responses, suc...
Recent work into 3D audio reproduction has considered the definition of a set of parameters to encod...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
A sound source's apparent distance provides information about spatial relations that can have primar...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
We present a novel pipeline to estimate reverberant spatial audio object (RSAO) parameters given roo...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Object-based audio promises format-agnostic reproduction and extensive personalization of spatial au...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
This paper proposes a framework for parameterising and rendering spatial room impulse responses, suc...
Recent work into 3D audio reproduction has considered the definition of a set of parameters to encod...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
A sound source's apparent distance provides information about spatial relations that can have primar...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
We present a novel pipeline to estimate reverberant spatial audio object (RSAO) parameters given roo...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Object-based audio promises format-agnostic reproduction and extensive personalization of spatial au...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
This paper proposes a framework for parameterising and rendering spatial room impulse responses, suc...
Recent work into 3D audio reproduction has considered the definition of a set of parameters to encod...