The IAVAS I3D Player is a terminal for object-based interactive audiovisual scenes. It features an advanced audio rendering engine allowing for a realistic reproduction of the aural parts of a scene. At the same time, a graphics engine is able to render two-dimensional and three-dimensional scene objects. In this paper we present the addition of stereoscopic and autostereoscopic graphics output capabilities to the player as well as support for contemporary interaction devices. Combined with the audio rendering engine, these new features greatly enhance the realism and the level of immersion achievable
The simulation of an auditory environment is audio signal processing depending on an acoustical mode...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Three-dimensional interactive audio has a variety ofpotential uses in human-machine interfaces. Afte...
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability ...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
ii As we hear sound in three dimensions the reproduction of spatial aspects of audio is essential to...
This report contains an introduction to graphics and video technology. Furthermore the game Avatars-...
We introduce jReality, a Java library for creating real-time interactive audiovisual applications wi...
The recent spread of technologies for 3D stereoscopic visualization gave inspiration to the developm...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
cote interne IRCAM: Vaananen03aNone / NoneNational audienceCarrouso project combines technologies fo...
The simulation of an auditory environment is audio signal processing depending on an acoustical mode...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Three-dimensional interactive audio has a variety ofpotential uses in human-machine interfaces. Afte...
In this talk, we will start with a short overview of 3D audiovisual rendering and its applicability ...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
ii As we hear sound in three dimensions the reproduction of spatial aspects of audio is essential to...
This report contains an introduction to graphics and video technology. Furthermore the game Avatars-...
We introduce jReality, a Java library for creating real-time interactive audiovisual applications wi...
The recent spread of technologies for 3D stereoscopic visualization gave inspiration to the developm...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and...
cote interne IRCAM: Vaananen03aNone / NoneNational audienceCarrouso project combines technologies fo...
The simulation of an auditory environment is audio signal processing depending on an acoustical mode...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Three-dimensional interactive audio has a variety ofpotential uses in human-machine interfaces. Afte...