Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and customized inter-ventions. The application of VR in pulmonary rehabilitation is still limited, although it may increase patients' exercise tolerance. Studies on other target groups prove that VR can modify exercise performance and reduce perceived effort. Despite encouraging, the methodological differences among studies prevent reaching definitive conclusions on whether VR can influence exercise tolerance and which factors are more impactful. Our work aims to define and validate an experimental protocol for quantitative evaluation of the effects of VR on perceived effort. Secondary goals are to investigate whether a higher degree of immersion or ...
Discovery of therapeutic avenues to provide the benefits of exercise to patients with enforced seden...
The present study aimed to investigate the effects of manipulating visual information about one’s mo...
This study investigated how older people perceive and experience virtual-reality-enhanced exercise. ...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
With recent advancements in technology, fully-immersive virtual reality (VR) is now fast emerging as...
Objectives: This cross-sectional, randomly assigned study aimed to assess the influence of immersive...
An innovative piece of digital technology which has recently come to the attention of sports scienti...
Virtual reality is an alternative tool to provide a safe and competitive environment, especially for...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
Objectives: Physical inactivity remains a major global health concern and researchers have been enco...
Background/Objectives: Physical activity (PA) has significant benefits for older adults. However, th...
Pedrica Bain, Kyle Reason, Lauren G. Killen, Manly Barksdale, Scott Lyons, FACSM, Matt Green, FACSM,...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
Summary: This study examined the influence of set-interval and repetition-interval rest time of virt...
Physical exercise is one of the main components of rehabilitation programs designed for patients wit...
Discovery of therapeutic avenues to provide the benefits of exercise to patients with enforced seden...
The present study aimed to investigate the effects of manipulating visual information about one’s mo...
This study investigated how older people perceive and experience virtual-reality-enhanced exercise. ...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
With recent advancements in technology, fully-immersive virtual reality (VR) is now fast emerging as...
Objectives: This cross-sectional, randomly assigned study aimed to assess the influence of immersive...
An innovative piece of digital technology which has recently come to the attention of sports scienti...
Virtual reality is an alternative tool to provide a safe and competitive environment, especially for...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
Objectives: Physical inactivity remains a major global health concern and researchers have been enco...
Background/Objectives: Physical activity (PA) has significant benefits for older adults. However, th...
Pedrica Bain, Kyle Reason, Lauren G. Killen, Manly Barksdale, Scott Lyons, FACSM, Matt Green, FACSM,...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
Summary: This study examined the influence of set-interval and repetition-interval rest time of virt...
Physical exercise is one of the main components of rehabilitation programs designed for patients wit...
Discovery of therapeutic avenues to provide the benefits of exercise to patients with enforced seden...
The present study aimed to investigate the effects of manipulating visual information about one’s mo...
This study investigated how older people perceive and experience virtual-reality-enhanced exercise. ...