In this paper we present several proofs for the computational complexity of the physics-based video game Angry Birds. We are able to demonstrate that solving levels for different versions of Angry Birds is either NP-hard, PSPACE-hard, PSPACE-complete or EXPTIME-hard, depending on the maximum number of birds available and whether the game engine is deterministic or stochastic. We believe that this is the first time that a single-player video game has been proven EXPTIME-hard
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
International audienceIn this paper we study the computational complexity of the game of Scrabble. W...
In this paper, we analyze Birds of a Feather (BoaF), a perfectinformation one-player card game that ...
In this paper we present several proofs for the computational complexity of the physics-based video ...
The physics-based simulation game Angry Birds has been heavily researched by the AI community over t...
Computational complexity theory is the study of the inherent difficulty of different computational p...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
This paper presents a procedural content generation algorithm for the physics-based puzzle game Angr...
The Angry Birds AI Competition (aibirds.org) has been held annually since 2012 in conjunction with s...
The authors show that there are underlying mathematical reasons for why games and puzzles are challe...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
Abstract: In this paper we study the computational complexity of the game of Scrabble. We prove the ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
International audienceIn this paper we study the computational complexity of the game of Scrabble. W...
In this paper, we analyze Birds of a Feather (BoaF), a perfectinformation one-player card game that ...
In this paper we present several proofs for the computational complexity of the physics-based video ...
The physics-based simulation game Angry Birds has been heavily researched by the AI community over t...
Computational complexity theory is the study of the inherent difficulty of different computational p...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
This paper presents a procedural content generation algorithm for the physics-based puzzle game Angr...
The Angry Birds AI Competition (aibirds.org) has been held annually since 2012 in conjunction with s...
The authors show that there are underlying mathematical reasons for why games and puzzles are challe...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
Abstract: In this paper we study the computational complexity of the game of Scrabble. We prove the ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
International audienceIn this paper we study the computational complexity of the game of Scrabble. W...
In this paper, we analyze Birds of a Feather (BoaF), a perfectinformation one-player card game that ...