International audienceThe game of Go is often said to exptime-complete. The result refers to classical Go under Japanese rules, but many variants of the problem exist and affect the complexity. We survey what is known on the computational complexity of Go and highlight challenging open problems. We also propose a few new results. In particular, we show that Atari-Go is pspace-complete and that hardness results for classical Go carry over to their Partially Observable variant
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
Abstract. In a Go endgame, each local area of play has a polynomial size canonical game tree and is ...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
ABSTRACT. It ~S shown that, given an arbitrary GO posmon on an n x n board, the problem of determini...
The physics-based simulation game Angry Birds has been heavily researched by the AI community over t...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
The authors show that there are underlying mathematical reasons for why games and puzzles are challe...
In this paper we present several proofs for the computational complexity of the physics-based video ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
A computation consists of algorithm of basic operations. When you consider an algorithm, you assume,...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
AbstractStudying the precise nature of the complexity of games enables gamesters to attain a deeper ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
Abstract. In a Go endgame, each local area of play has a polynomial size canonical game tree and is ...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
ABSTRACT. It ~S shown that, given an arbitrary GO posmon on an n x n board, the problem of determini...
The physics-based simulation game Angry Birds has been heavily researched by the AI community over t...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
The authors show that there are underlying mathematical reasons for why games and puzzles are challe...
In this paper we present several proofs for the computational complexity of the physics-based video ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
A computation consists of algorithm of basic operations. When you consider an algorithm, you assume,...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
AbstractStudying the precise nature of the complexity of games enables gamesters to attain a deeper ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...