Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is sui...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze in...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attentio...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
The eyes are one of the most expressive non-verbal tools a person has and they are able to communica...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze in...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attentio...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths wer...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
The eyes are one of the most expressive non-verbal tools a person has and they are able to communica...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Gaze holds great promise as an input modality because it indicates what our visual attention is dire...