For the corporate world, virtual worlds (VWs) are still an unexplored land of opportunities. The fact that some big companies such as IBM and Sun Microsystems have devoted considerable funds and talent to taming the new territory has convinced others to step in. However and by the same token, the spectacular falls of some of these VWs ‘projects’ made other corporations hesitant or at least lukewarm about developing their own VW presence agenda
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
Virtual Worlds, immersive and collaborative environments on the Internet, also referred to as Web 3D...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This paper is available online at www.jtaer.com Editorial Ecommerce in virtual worlds – a ‘just do i...
Virtual Worlds (VW) is a highly interactive virtual environment which is evolving into ever closer r...
Virtual Worlds (or, VWs) are an intriguing \ufb01eld of research. In particular, VWs appear to creat...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
An earlier version of this paper appears in Ciaramitaro, B. (2011). Virtual Worlds and e-Commerce. ...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Abstract: ‘Second Life’, the “[…] 3-D virtual world entirely built and owned by its residents […] ” ...
The diffusion of ICT applications in virtual worlds as Second Life (SL), Forterra, There and Multive...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
Virtual Worlds, immersive and collaborative environments on the Internet, also referred to as Web 3D...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This paper is available online at www.jtaer.com Editorial Ecommerce in virtual worlds – a ‘just do i...
Virtual Worlds (VW) is a highly interactive virtual environment which is evolving into ever closer r...
Virtual Worlds (or, VWs) are an intriguing \ufb01eld of research. In particular, VWs appear to creat...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
An earlier version of this paper appears in Ciaramitaro, B. (2011). Virtual Worlds and e-Commerce. ...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Abstract: ‘Second Life’, the “[…] 3-D virtual world entirely built and owned by its residents […] ” ...
The diffusion of ICT applications in virtual worlds as Second Life (SL), Forterra, There and Multive...
Second Life (SL) is an immersive, virtual 3D social interaction environment developed by Linden Lab ...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
Virtual Worlds, immersive and collaborative environments on the Internet, also referred to as Web 3D...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...