Virtual Worlds (VW) is a highly interactive virtual environment which is evolving into ever closer representations of the real world – with all the opportunities and consequences of the real world. VWs represent a media of social computing which has real implications for business, for communications, and for education. Business and marketing in VWs requires new ways of thinking through marketing practices. This very different environment differs from the real world because it is instantly global. This paper highlights the importance of VWs for business and marketing. It clarifies some aspects needed for the business success in VWs (based on case studies). Lastly it summarizes common corporate and business activities in VWs by analyzing some...
Last couple of years, the numbers of games based on virtual worlds significantly increased. At the s...
Second life (henceforward, SL) has captured the interest of many scholars and practitioners. Indeed,...
This paper is available online at www.jtaer.com Editorial Ecommerce in virtual worlds – a ‘just do i...
For the corporate world, virtual worlds (VWs) are still an unexplored land of opportunities. The fac...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
International audiencePurpose - Drawing from recent work on online social networking and communities...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual Worlds (or, VWs) are an intriguing \ufb01eld of research. In particular, VWs appear to creat...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Last couple of years, the numbers of games based on virtual worlds significantly increased. At the s...
Second life (henceforward, SL) has captured the interest of many scholars and practitioners. Indeed,...
This paper is available online at www.jtaer.com Editorial Ecommerce in virtual worlds – a ‘just do i...
For the corporate world, virtual worlds (VWs) are still an unexplored land of opportunities. The fac...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
International audiencePurpose - Drawing from recent work on online social networking and communities...
Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions o...
Virtual Worlds (or, VWs) are an intriguing \ufb01eld of research. In particular, VWs appear to creat...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Last couple of years, the numbers of games based on virtual worlds significantly increased. At the s...
Second life (henceforward, SL) has captured the interest of many scholars and practitioners. Indeed,...
This paper is available online at www.jtaer.com Editorial Ecommerce in virtual worlds – a ‘just do i...