The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future calculations, resulting in an order of magnitude improvement in computational performance. However, the irradiance cache is a shared data structure and so it is notoriously difficult to parallelise over a distributed parallel system. The hurdle to overcome is when and how to share cached samples. This sharing incurs communication overheads and yet must happen frequently to minimise cache misses and thus maximise the performance of the cache. We present a novel component-based parallel algorithm implemented on a cluster...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The irradiance cache is an acceleration data structure which caches indirect diffuse samples within ...
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance...
Parallelizing rendering algorithms to exploit multiprocessor and multicore machines isn't straightfo...
Figure 1: Three volumes with enlarged areas rendered with Irradiance Caching (left half) and normal ...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
International audienceIn this paper, we present a new irradiance caching scheme using Monte Carlo ra...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The irradiance cache is an acceleration data structure which caches indirect diffuse samples within ...
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance...
Parallelizing rendering algorithms to exploit multiprocessor and multicore machines isn't straightfo...
Figure 1: Three volumes with enlarged areas rendered with Irradiance Caching (left half) and normal ...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have fr...
International audienceIn this paper, we present a new irradiance caching scheme using Monte Carlo ra...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...