Players of videogames describe their gameplay in the first person, e.g. “I took cover behind a barricade.” Such descriptions of gameplay experiences are commonplace, but also puzzling because players are actually just pushing buttons, not engaging in the activities described by their first-person reports. According to a view defended by Robson and Meskin (2016), which we call the fictional identity view, this puzzle is solved by claiming that the player is fictionally identical with the player character. Hence, on this view, if the player-character fictionally performs an action then, fictionally, the player performs that action. However, we argue that the fictional identity view does not make sense of players' gameplay experiences and thei...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Original article can be found at: http://dl.acm.org/ Copyright ACM [Full text of this paper is not a...
Immersive and engaging are words often used interchangeably to describe the player's experience...
Players of videogames describe their gameplay in the first person, e.g. “I took cover behind a barri...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
International audienceVideogame interactions show a rather complex participation framework: players ...
“This material is presented to ensure timely dissemination of scholarly and technical work. Copyrigh...
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivi...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
This article analyses the player-avatar relation in Final Fantasy 7, drawing on multimodality theory...
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expres...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Original article can be found at: http://dl.acm.org/ Copyright ACM [Full text of this paper is not a...
Immersive and engaging are words often used interchangeably to describe the player's experience...
Players of videogames describe their gameplay in the first person, e.g. “I took cover behind a barri...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
International audienceVideogame interactions show a rather complex participation framework: players ...
“This material is presented to ensure timely dissemination of scholarly and technical work. Copyrigh...
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivi...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
This article analyses the player-avatar relation in Final Fantasy 7, drawing on multimodality theory...
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expres...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Original article can be found at: http://dl.acm.org/ Copyright ACM [Full text of this paper is not a...
Immersive and engaging are words often used interchangeably to describe the player's experience...