This thesis paper articulates the ideas, creative approach, and methodology with regard to the visual component of my thesis project. As a painter, I explore the concept of the ‘public realm’ by appropriating and disrupting environmental designers’ two dimensional perspective sketches. These stylized sketches, typically used for marketing purposes within the design profession, are distorted and warped into unsettling places. Idyllic visions of parks, waterfront plazas, playgrounds, and other nostalgic public places are transformed into doomsday scenarios through the injection of fragmented media images and individual memory of catastrophic events. By making the familiar feel unfamiliar, I hope to generate a series of enigmatic and uneasy as...