This research examines how brand resonance is influenced by Virtual Reality (VR). More precisely, we analyze how it would be impacted based on the visualization format used to present a product’s brand (2D vs VR). We focused on evaluating how VR’s dimensions of immersion and interactivity influence brand resonance among customers. By conducting a mixed design experiment, we compare the main effect that the format (VR vs 2D) has on brand resonance, and in addition we evaluate how VR’s dimension of interactivity and immersion also affect brand resonance. We demonstrate that a higher interactivity level leads to higher brand resonance; the same conclusion is made for the dimension of immersion. Comparing the main effect of format (VR vs 2D) on...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
As competition in business-to-consumer electronic commerce becomes fiercer, Web-based stores are att...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This research uses theories of flow, telepresence, positive emotions, and brand equity to examine th...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
As competition in business-to-consumer electronic commerce becomes fiercer, Web-based stores are att...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This research uses theories of flow, telepresence, positive emotions, and brand equity to examine th...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
As competition in business-to-consumer electronic commerce becomes fiercer, Web-based stores are att...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...