This paper describes the design of an implemented software system intended to accomplish a specific natural language processing task. The targeted task is a challenge of the Evaluation Campaign of Natural Language Processing and Speech Tools for Italian proposed in 2020. The challenge is to design and implement an artificial player for the closing game of a popular Italian television show. Given five words, the goal of the player is to find a word related to, but also different from, the given words. The design of the proposed artificial player is discussed by presenting the dataset used to acquire sufficient linguistic knowledge and by briefly describing the algorithm used to play the game. A preliminary experimental evaluation of the arti...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes the design of an implemented software system intended to accomplish a specific ...
This paper describes the design of an implemented software system intended to accomplish a specific ...
This paper presents recent developments of a software system that acts as an artificial player for a...
This paper presents recent developments of a software system that acts as an artificial player for a...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
This paper describes the initial stages of a project which seeks to develop a language learning game...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes the design of an implemented software system intended to accomplish a specific ...
This paper describes the design of an implemented software system intended to accomplish a specific ...
This paper presents recent developments of a software system that acts as an artificial player for a...
This paper presents recent developments of a software system that acts as an artificial player for a...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one o...
This paper describes the initial stages of a project which seeks to develop a language learning game...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...