We are exploring presenting mental health topics in video games through the eyes of an axolotl named Sam. Sam goes about his day to day life facing many difficult challenges regarding their mental health. This is an educational game to inform about different mental health symptoms and what they may look like
In recent years there has been rapid growth in the development and use of digital tools in healthcar...
Background: Games and elements of gamification can be utilized in mental healthcare to provide custo...
Serious videogames are games that aim to teach, train and/or inform, as well as provide a source of ...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Over the recent years, mental health has become a major disease burden globally. Untreated mental il...
Individuals have been using different types of platforms to share personal stories, the most common ...
The development of digital technologies is rapidly providing mental health researchers and clinician...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Background Games and elements of gamification can be utilized in mental healthcare to provide custo...
The media has the power to educate audiences on topics through effective storytelling. This paper sh...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
In recent years there has been rapid growth in the development and use of digital tools in healthcar...
Background: Games and elements of gamification can be utilized in mental healthcare to provide custo...
Serious videogames are games that aim to teach, train and/or inform, as well as provide a source of ...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Over the recent years, mental health has become a major disease burden globally. Untreated mental il...
Individuals have been using different types of platforms to share personal stories, the most common ...
The development of digital technologies is rapidly providing mental health researchers and clinician...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Background Games and elements of gamification can be utilized in mental healthcare to provide custo...
The media has the power to educate audiences on topics through effective storytelling. This paper sh...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
In recent years there has been rapid growth in the development and use of digital tools in healthcar...
Background: Games and elements of gamification can be utilized in mental healthcare to provide custo...
Serious videogames are games that aim to teach, train and/or inform, as well as provide a source of ...