Over the recent years, mental health has become a major disease burden globally. Untreated mental illness has serious consequences for the individual, resulting in lower quality of life and has severe negative effects on the global economy. Digital solutions for mental health offer relief to the overburdened health care system but would benefit from design approaches geared to increase participant adherence and engagement. Video games offer a rich design ecosphere-ranging from narrative elements usable in therapy, accessible social dynamics, challenging cognitive tasks, to novel assessment approaches and applicability as preventive measures-suggesting their potential to advance digital solutions for mental health. While there is clear poten...
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
The development of digital technologies is rapidly providing mental health researchers and clinician...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
Recent years have seen important developments in the computer and game industry, including the emerg...
While there has been increasing interest in the use of gamification in mental health care, there is ...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is n...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
The development of digital technologies is rapidly providing mental health researchers and clinician...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
Recent years have seen important developments in the computer and game industry, including the emerg...
While there has been increasing interest in the use of gamification in mental health care, there is ...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is n...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...