Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce realistic and engaging environments which are being used actively in the field of healthcare through training and rehabilitation. The use of IVR nowadays ranges from training surgical operations in a safe environment to neurorehabilitation. IVR implementation for rehabilitation is more task-specific, enhances patients' attention during training, and provides visual feedback. Avatar, a virtual extension of the user, can be used to interact with the virtual environment and aid in postural adjustments during rehabilitation. Although IVR training of upper limbs is often seen, the research is ongoing for lower limbs. Walking activities in the real...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
Objective: Gait adaptation to environmental challenges is fundamental for independent and safe commu...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
Objective: Gait adaptation to environmental challenges is fundamental for independent and safe commu...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
Objective: Gait adaptation to environmental challenges is fundamental for independent and safe commu...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
Objective: Gait adaptation to environmental challenges is fundamental for independent and safe commu...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...