To make the rise of automated vehicles possible and to allow for their mass adoption, one major problem still needs to be solved: Motion sickness. Automated vehicles lead to increased motion sickness partly caused by an occlusion of the outside world (conflict between visual and vestibular system). In this study, we propose the usage of Virtual Reality (VR) headsets for productivity tasks while traveling as well as a motion sickness mitigation strategy. Car motion is simulated using a rotating chair while a reading task is presented in VR with or without visual motion cues being presented in the background. Visual motion cues showed a somewhat beneficial effect on motion sickness in this study without being perceived as too distracting from...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepanc...
Virtual Reality (VR) is a promising candidate for an in-vehicle personal viewing system. However, mo...
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for the first t...
The use of Virtual Reality technology in vehicles is poised to bring about a new era of transport ex...
Motion sickness is a common problem experienced by individuals travelling in enclosed vehicles. Such...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS),...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepanc...
Virtual Reality (VR) is a promising candidate for an in-vehicle personal viewing system. However, mo...
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for the first t...
The use of Virtual Reality technology in vehicles is poised to bring about a new era of transport ex...
Motion sickness is a common problem experienced by individuals travelling in enclosed vehicles. Such...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS),...
Many previous studies mention that passive drivers or passengers of fully-automated driving cars hav...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operat...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Anecdotal evidence indicates that car passengers develop motion sickness when they experience unexpe...
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepanc...