Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepancy between visual and vestibular cues. To avoid this problem, the movement of the virtual camera needs to match the motion of the user in the real world. Unfortunately, this is usually difficult due to the mismatch between the size of the virtual environments and the space available to the users in the physical domain. The resulting constraints on the camera movement significantly hamper the adoption of virtual-reality headsets in many scenarios and make the design of the virtual environments very challenging. In this work, we study how the characteristics of the virtual camera movement (e.g., translational acceleration and rotational vel...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
International audienceVirtual-reality provides an immersive environment but can induce cybersickness...
Cybersickness in virtual reality (VR) is an on-going problem, despite recent advances in technology....
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got ...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
National audienceNavigation in a real environment is a common task that human beings conduct easily ...
Users of virtual reality (VR) systems can experience cybersickness. This phenomenon has been referre...
To make the rise of automated vehicles possible and to allow for their mass adoption, one major prob...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
Driving simulation (DS) and Virtual Reality (VR) share the same technologies for visualization and 3...
Virtual Reality (VR) is a promising candidate for an in-vehicle personal viewing system. However, mo...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
International audienceVirtual-reality provides an immersive environment but can induce cybersickness...
Cybersickness in virtual reality (VR) is an on-going problem, despite recent advances in technology....
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got ...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
National audienceNavigation in a real environment is a common task that human beings conduct easily ...
Users of virtual reality (VR) systems can experience cybersickness. This phenomenon has been referre...
To make the rise of automated vehicles possible and to allow for their mass adoption, one major prob...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
Driving simulation (DS) and Virtual Reality (VR) share the same technologies for visualization and 3...
Virtual Reality (VR) is a promising candidate for an in-vehicle personal viewing system. However, mo...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...