With this study, we attempted to answer the question Does empathic ability affect the choices made by players in decision-based games?. Nine participants were asked to complete an empathy questionnaire, play the first episode of Square Enix’s game Life Is Strange, and fill out a survey with the choices they made while playing. Five participants were then invited to an interview where further research was conducted regarding the motivations of the players and how they related to the game. We found a very weak relationship between empathic ability and the choices made (R = 0.3653), which, especially given the small group of participants, is not enough to sufficiently prove a relation. However, we found four common themes in the motivations of...
This work explores some key questions associated with designing games to foster empathy. First, how ...
Denna undersökning kartlägger hur spelare psykologiskt upplever slumpen i ett enkelt tärningsspel, s...
Denna uppsats har haft avsikten att studera hur NPC:ers agerande påverkar spelupplevelsen. NPC:er är...
With this study, we attempted to answer the question Does empathic ability affect the choices made b...
Detta examensarbete behandlar spelares känslor påverkat av Freemans (2004) emotioneeringstekniker sa...
Syftet med föreliggande studie var att undersöka hur kön och rollspelande relaterar till affektiv oc...
The study examines how story choices in video games affect the player’s sense of agency. A literatur...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
Interactions with others can influence our decision-making, often without us being aware of it. Ther...
The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in vi...
This paper will cover the correlation between emotions, game graphics and their effect on player per...
In most modern video games, character behavior is scripted. No matter how many times the player expl...
Today in 2015 the game industry grows and games become more advanced. This leads to that the ways in...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
This thesis presents a Q-methodological study whose purpose is to capture people's experience and di...
This work explores some key questions associated with designing games to foster empathy. First, how ...
Denna undersökning kartlägger hur spelare psykologiskt upplever slumpen i ett enkelt tärningsspel, s...
Denna uppsats har haft avsikten att studera hur NPC:ers agerande påverkar spelupplevelsen. NPC:er är...
With this study, we attempted to answer the question Does empathic ability affect the choices made b...
Detta examensarbete behandlar spelares känslor påverkat av Freemans (2004) emotioneeringstekniker sa...
Syftet med föreliggande studie var att undersöka hur kön och rollspelande relaterar till affektiv oc...
The study examines how story choices in video games affect the player’s sense of agency. A literatur...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
Interactions with others can influence our decision-making, often without us being aware of it. Ther...
The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in vi...
This paper will cover the correlation between emotions, game graphics and their effect on player per...
In most modern video games, character behavior is scripted. No matter how many times the player expl...
Today in 2015 the game industry grows and games become more advanced. This leads to that the ways in...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
This thesis presents a Q-methodological study whose purpose is to capture people's experience and di...
This work explores some key questions associated with designing games to foster empathy. First, how ...
Denna undersökning kartlägger hur spelare psykologiskt upplever slumpen i ett enkelt tärningsspel, s...
Denna uppsats har haft avsikten att studera hur NPC:ers agerande påverkar spelupplevelsen. NPC:er är...