This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a deeply satisfying state of focused attention that can occur while engaging in a challenging activity such as playing mobile game. Flow experiences are characterised by some common elements, which include: a challenging activity that requires skills; the merging of action and awareness; clear goals; direct, immediate feedback; concentration on the task at hand; a sense of control; a loss of self-consciousness; an altered sense of time; and the autotelic experience. Flow is interesting to game designers because of its connection to important aspects of the user experience such as enjoyment and engagement. Understanding influential factors in the f...
Recently there has been concern surrounding the relation between flow (a state of deep and effortles...
FLOW EXPERIENCE IN VIDEOGAME GENRES ABSTRACT: The thesis Flow experience in videogame genres focuses...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
The current study seeks to investigate the effects of in-app game purchases, device screen size, and...
Based on flow theory, this paper seeks to explain why the use of mobile advergames can enhance playe...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Nowadays, online games have become a highly profitable e-commerce application. Therefore, researcher...
In this study, an instructional mobile game was developed that focused on addition and subtraction f...
With the rapid development of mobile games and the roaring growth of market size, mobile game addict...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
Recently there has been concern surrounding the relation between flow (a state of deep and effortles...
FLOW EXPERIENCE IN VIDEOGAME GENRES ABSTRACT: The thesis Flow experience in videogame genres focuses...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
The current study seeks to investigate the effects of in-app game purchases, device screen size, and...
Based on flow theory, this paper seeks to explain why the use of mobile advergames can enhance playe...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Nowadays, online games have become a highly profitable e-commerce application. Therefore, researcher...
In this study, an instructional mobile game was developed that focused on addition and subtraction f...
With the rapid development of mobile games and the roaring growth of market size, mobile game addict...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
Recently there has been concern surrounding the relation between flow (a state of deep and effortles...
FLOW EXPERIENCE IN VIDEOGAME GENRES ABSTRACT: The thesis Flow experience in videogame genres focuses...
Many of the diverse pleasures that people experience during recreational computing activities can be...