This essay situates game design and development within the domain of sociotechnical research and reviews the results of a case focusing on the design and development of an original video game level with platformer mechanics. Using a case history methodology with autoethnographic methods, the work studies the context in which small game components are authored and methods by which knowledge is exchanged and applied within rapidly developed software systems. It argues that the designer experience is a critical phenomenon to understand within the study of user experience in video games given the iterative nature of development and the necessity of frequent, in-house playtesting. The video game was designed by the authors and developed using pr...
Abstract—Gamification is the use of elements of game design and mechanics in serious contexts for en...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper presents a study on challenges and opportunities for the gamification of scientific softw...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
This paper offers an insight into the games software development process from a time perspective by ...
This paper offers an insight into the games software development process from a time perspective by ...
The aim of this thesis is to create a project management plan through case studies and literature re...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
abstract: With the increasing popularity of video games and the emergence of game streaming brought ...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
Game design is a very important part of the game development process. Creation of game content, brin...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
Abstract—Gamification is the use of elements of game design and mechanics in serious contexts for en...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper presents a study on challenges and opportunities for the gamification of scientific softw...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
This paper offers an insight into the games software development process from a time perspective by ...
This paper offers an insight into the games software development process from a time perspective by ...
The aim of this thesis is to create a project management plan through case studies and literature re...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
abstract: With the increasing popularity of video games and the emergence of game streaming brought ...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
Game design is a very important part of the game development process. Creation of game content, brin...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
Abstract—Gamification is the use of elements of game design and mechanics in serious contexts for en...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper presents a study on challenges and opportunities for the gamification of scientific softw...