Network creation games model the autonomous formation of an interconnected system of selfish users. In particular, when the network will serve as a digital communication infrastructure, each user is identified by a node of the network, and contributes to the build-up process by strategically balancing between her building cost (i.e., the number of links she personally activates in the network) and her usage cost (i.e., some function of the distance in the sought network to the other players). When the corresponding game is analyzed, the generally adopted assumption is that players have a common and complete information about the evolving network topology, which is quite unrealistic though, due to the massive size this may have in practice. ...