The recent diffusion of advanced controllers, initially designed for the home game console, has been rapidly followed by the release of proprietary or third part PC drivers and SDKs suitable for implementing new forms of 3D user interfaces based on gestures. Exploiting the devices currently available on the game market, it is now possible to enrich, with low cost motion capture, the user interaction with desktop computers by building new forms of natural interfaces and new action metaphors that add the third dimension as well as a physical extension to interaction with users. This paper presents two systems specifically designed for 3D gestural user interaction on 3D geographical maps. The proposed applications rely on two consumer techn...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
We describe preliminary tests that form the first phase of research into issues involved with the de...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virt...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virt...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
We describe preliminary tests that form the first phase of research into issues involved with the de...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virt...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virt...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
We describe preliminary tests that form the first phase of research into issues involved with the de...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...