Virtual Play and the Victorian Novel proposes a literary history of virtual reality, stemming from imaginary worlds created by nineteenth-century novelists such as Charlotte Bronte, Charles Dickens, and William Thackeray, providing innovative approaches to interpreting realist fiction and fictional realities for scholars and students of literature. This title is also available as Open Access on Cambridge Core
This thesis argues that real-life forgery cases significantly shaped the form of Victorian fiction. ...
A dialogue often consists of two opposing ideas, either spoken or written, that attempt to find a re...
This paper will bring together three terms originating from disciplines that at first glance may see...
Pondering the town he had invented in his novels, Anthony Trollope had 'so realised the place, and t...
Novelists in the mid-nineteenth century speculated about the specificity and concreteness of their f...
"Virtual Victorians offers new ways of thinking about issues of representation, technology, and medi...
This dissertation explores the rich intersections between realist fiction and pre-cinematic optical ...
This project traces a line of developing subjectivity in the history of mediation. Using Jacque Laca...
How should we deal with the ‘stuff' in books? This is the question addressed in the lead articles of...
Recent work from both novelists and literary critics has suggested that the contemporary novel is si...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
History and Cultural Memory in Neo-Victorian Fiction combines innovative literary and historiographi...
How should we deal with the ‘stuff' in books? This is the question addressed in the lead articles of...
The purpose of this paper is to explore the impact of literary texts on our understandings of place ...
As neo-Victorian fiction continues to evolve in the contemporary era, present day readers are invite...
This thesis argues that real-life forgery cases significantly shaped the form of Victorian fiction. ...
A dialogue often consists of two opposing ideas, either spoken or written, that attempt to find a re...
This paper will bring together three terms originating from disciplines that at first glance may see...
Pondering the town he had invented in his novels, Anthony Trollope had 'so realised the place, and t...
Novelists in the mid-nineteenth century speculated about the specificity and concreteness of their f...
"Virtual Victorians offers new ways of thinking about issues of representation, technology, and medi...
This dissertation explores the rich intersections between realist fiction and pre-cinematic optical ...
This project traces a line of developing subjectivity in the history of mediation. Using Jacque Laca...
How should we deal with the ‘stuff' in books? This is the question addressed in the lead articles of...
Recent work from both novelists and literary critics has suggested that the contemporary novel is si...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
History and Cultural Memory in Neo-Victorian Fiction combines innovative literary and historiographi...
How should we deal with the ‘stuff' in books? This is the question addressed in the lead articles of...
The purpose of this paper is to explore the impact of literary texts on our understandings of place ...
As neo-Victorian fiction continues to evolve in the contemporary era, present day readers are invite...
This thesis argues that real-life forgery cases significantly shaped the form of Victorian fiction. ...
A dialogue often consists of two opposing ideas, either spoken or written, that attempt to find a re...
This paper will bring together three terms originating from disciplines that at first glance may see...