The aim of this study is to investigate the effectiveness of using Virtual Reality (VR) technology in learning the skill of jump-shot in basketball. Participants were 45 new volunteer students from the Department of Physical Education at Umm Al-Quran University. They had no experience in basketball and jump-shot in particular. They were divided into three groups, control group, real training group, and VR training group. Pre and post-tests were applied on the three groups to have a comparison between them. In the VR training group, we used the Virtual Reality headset device (HTC Vivek) to teach them the jump-shot in basketball. The scores were analyzed by using the One-Way ANOVA to measure their performance. Results showed a significant imp...